cargo_capacity/cargo_capacity_kg were computed from the SUM of each
entity's own declared minimum mass (the same floor pass 1 checks for
legality) -- completely disconnected from the platform/actuator/storage
masses _decide_masses actually optimizes and every other metric
(power_density, speed, range_fuel, cost_efficiency) already uses. Two
builds of the same combo with wildly different actual masses scored
identically on cargo capacity, and the explore sliders had no effect on
it at all.
Moved the cargo_capacity/cargo_capacity_kg calculation into
_raw_physics_from_masses, deriving it from floor_total (the real
assembled mass) the same deadweight/lightship-ratio way as before, just
against the right mass. Removed the cargo_capacity_kg parameter that
threaded a precomputed constant through _decide_masses and
_raw_physics_from_masses -- it's now computed fresh at each point the
optimizer/explore sliders try, exactly like power_density/speed already
are. cost_efficiency's $/(kg·m) division now uses whichever cargo
convention the domain actually scores (cargo_capacity's 2.5x ratio or
cargo_capacity_kg's 0.3x ratio) instead of always assuming the former,
so the cost-per-cargo-kg number and the cargo capacity shown alongside
it always agree.
Confirmed on combo #876: cargo_capacity_kg moved from 5.7kg (declared
floor sum: 5+5+9=19kg * 0.3) to 18kg (actual 60kg build * 0.3), and now
responds to the explore sliders (9.4kg-35.2kg across actuator/storage
choices) the way every other metric already did.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>