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synced 2026-02-25 05:09:49 -06:00
fix trail bug
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@@ -288,17 +288,9 @@ async function shootVector(
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let trailers = [];
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let lastTrailerUpdate = new Date().getTime();
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async function updateTrailers(from = undefined, to = undefined) {
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// We don't want this calculation killing the processor, so it can only happen once every 5 seconds
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const now = new Date().getTime();
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if (now - lastTrailerUpdate < 5000) {
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return;
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} else {
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lastTrailerUpdate = now;
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}
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let found = false;
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if (from !== undefined && to !== undefined) {
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// check if vector already exists and increase count
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let found = false;
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trailers.forEach((x) => {
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if (x.from == from && x.to == to) {
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found = true;
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@@ -313,15 +305,23 @@ async function updateTrailers(from = undefined, to = undefined) {
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}
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}
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// We don't want this calculation killing the processor, so it can only happen once every 5 seconds
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// unless there's a new vector to the party so its opacity gets set
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const now = new Date().getTime();
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if (found && now - lastTrailerUpdate < 5000) {
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return;
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} else {
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lastTrailerUpdate = now;
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}
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// weight brightness of vectors
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let sum = 0;
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const trailCount = trailers.length;
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let max = 0;
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let max = 10;
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trailers.forEach((x) => {
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sum += x.count;
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if (x.count > max) max = x.count;
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});
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if (max < 3) max = 5;
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trailers.forEach((x, i) => {
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let opacity = Math.sqrt(x.count / max);
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x.ref._path.style.opacity = opacity;
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